ScummVM News

ScummVM News

News on ScummVM

New version on the way

Posted Jan 12, 2009 10:14 am

I was away for a long now. It's time for me to go back and work again on this fantastic project. Yesterday, I've updated the code so that all 21 engines compile again. I've tested some engines on Zodiac and everything seems to work well. I'll complete missing stuff in OS5 version and release a new test version, so don't miss it because it will require lots of testing!

  • Jun 7, 2008 I'm late!

    Yes, sorry the new version promised one month ago is not yet available. I'll try to complete rapidly the key mapper so that I can release the new version, so, stay tuned!

  • Dec 10, 2007 New version online!

    Get the new SVN snapshot of ScummVM now, on the download page.

  • Dec 9, 2007 ScummVM testing

    A new release of ScummVM is coming. Next week I'll add for download a new version with bugs fixed and a working version of Lure of the Tempress! I hope to also provide you with a fixed version of the AGOS engine (Elvira 1/2). Two new beta engines have been added to play Drascula and I.gor: Objective Uikokahonia. Don't forget to read the "testing news" on official ScummVM website and report bugs on the tracker.

  • Sep 1, 2007 ScummVM is here!

    The new SVN snaphsot is here! This version han't lots of PalmOS related changes but is up to date with lastest source. I also added few ARM assembly routines from our (new) team member Robin Watts, and so, engines should be faster in some cases. So test this version and report any bugs in the bugs tracker.

  • Aug 11, 2007 New snapshot delayed

    Due to lack of time this week-end, the new ScummVM snapshot will be a bit delayed, sorry :(

  • Aug 8, 2007 SourceForge.net Community Choice Awards: We won!

    A quick note to relay this great news from the official ScummVM website. I'd also want to thank everyone for their support on this project. THANK YOU VERY MUCH!!

  • Aug 8, 2007 ScummVM v0.10.0 released

    For those who didn't know yet, ScummVM v0.10.0 has been released in june (shame on me). A new beta version will come this week-end.

  • Jan 30, 2007 ScummVM documentation

    Glokidd is currently working hard on making a good documentation for ScummVM users. You can support him and see work in progress directly on the official ScummVM forum. Don't hesitate to give him your feedback.

  • Jan 28, 2007 Globiiins now playable

    Controls have been fixed so that you can play Gobliiins properly. It should also fix menu handling with Touché. Get the new snapshot on the download section.

  • Jan 20, 2007 Touché, Broken Sword on standard PalmOS!

    A new version is available for standard PalmOS 5.x devices which include support for high resolution games like Borken Sword and Touché: The Adventures of the Fifth Musketeer. I need feedback on these new games, so let me know your feelings on this new implementation. Also, don't forget there is an advanced mode which may fix potential choppy sound on the "Misc panel" in the frontend.

more news

Updated Oct 8, 2006Screenshots

Day of the Tentacle

French Version

New Palm GUI from v2.0.97

Zak McKracken

FM Towns version

Zak McKracken

FM Towns version

more screenshots

Game info

ScummVM

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never designed! Official site »

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Awards

SourceForge.net Community Choice Awards PDArcade's 2nd Best Freware Emulation Game of 2003
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