ScummVM Changes
ScummVM Changes
Changes on ScummVM
...
Dec 10, 2007
-
ADDED
[ARM] Drascula engine
-
ADDED
[ARM] Igor engine
-
FIXED
[ARM] return key
-
FIXED
[ARM] Lure of the Tempress engine!
-
FIXED
[ZOD] unexpected crashes on Zodiac
Sep 1, 2007
-
ADDED
[ARM] ASM optimized functions
Aug 17, 2007
-
ADDED
[ZOD] we can now use zipped version of ARM code
-
FIXED
[ARM] prevent screen orientation switch
Jun 16, 2007
-
CHANGED
[OS5] use the old and faster 1.5x when available
-
FIXED
[OS5] mouse button events
-
FIXED
[ARM] arrow keys emulation
May 1, 2007
-
ADDED
[FED] supported games list
-
CHANGED
[ARM] now make use of my new PalmOS Porting SDK
-
FIXED
[ZOD] palette cursor
Feb 4, 2007
-
ADDED
[ALL] dummy fdopen function to help ZLib
-
ADDED
[ALL] rewind function to stdio
-
ADDED
[ZOD] gui theme support
-
ADDED
[ZOD] ZLib support for saved games and more
-
CHANGED
[ALL] the way wide switch is handled
-
FIXED
[ALL] arrow keys emulation
-
FIXED
[ARM] printf function
-
FIXED
[OS5] orientation at startup
-
FIXED
[OS5] OS5 advanced mode checkbox position
Jan 21, 2007
-
ADDED
[OS5] support for hi-res games (BS, Touche, ...)
-
ADDED
[OS5] multiple ratio support
-
FIXED
[ALL] mouse redraw in Touche
-
FIXED
[ALL] reviewed controls
Jan 14, 2007
-
ADDED
[ARM] static initializers
-
ADDED
[FED] engines location auto-detection
-
ADDED
[FED] Apple IIgs platform
-
ADDED
[ZOD] Touché, The Adventures of the Fifth Musketeer engine
-
FIXED
[OS5] added missing grabRawScreen function
Oct 1, 2006
-
CHANGED
[ALL] Simon engine has been renamed to AGOS
Sep 14, 2006
-
FIXED
[OS5] standard PalmOS version works again
Sep 10, 2006
-
FIXED
[ZOD/OS5] Fixed in-game gui palette
-
FIXED
[ZOD] mouse cursor glitches in Broken Sword, seems to fix crash on exit too
-
FIXED
[ALL] key repeat problem
Sep 9, 2006
-
ADDED
[ZOD] Broken Sword engines !
Jun 6, 2006
-
ADDED
[FED] Default music driver
-
ADDED
[ALL] arrow keys simulation option
-
ADDED
[ALL] AGI (Sarien) engine support
-
CHANGED
[FED] don't display std palette on ARM devices
-
CHANGED
[ALL] revamp a bit standard library and get rid of old implementation already in MSL
-
FIXED
[ALL] hang while moving the mouse using hard keys
Mar 7, 2006
-
ADDED
[FED] 3DO platform option
-
ADDED
[ALL] CinE and Lure engines WIP
-
ADDED
[OS5] advanced mode (Misc panel)
-
FIXED
[FED] enable audio option
-
FIXED
[ALL] gfx mode configuration so that we can select normal mode from the GUI
-
FIXED
[ZOD] hang using MIDI drivers due to unstable system timer
-
FIXED
[ALL] fight mode shortcut
Jan 23, 2006
-
ADDED
[ALL] Kyrandia engine support
-
ADDED
[ARM] true timer support (back)
-
ADDED
[ARM] true mutex support, seems to fix dead locks and crashes
-
FIXED
[ALL] CD functions, return "false" inteas of "true" by default
-
FIXED
[OS5] unexpected crashes using MP3 and more
-
FIXED
[ALL] some command line options not correctly passed from the frontend
Jan 22, 2003 v0.2.93a/b ß
-
FIXED
fix the MQWin.c error when the system need to show a fatal error (one more time)
-
FIXED
fix the hang problem with zak256 and loomcd due to unimplemented function (set_timer)
Jan 21, 2003 0.2.93 ß
-
ADDED
add auto-off button
-
ADDED
reimplement my custom mouse pointer for zak256
0.2.92 ß
-
NEW
port of version 0.3.0b (no sound, no Simon the Sorcerer)
Jan 11, 2003 0.1.1c ß
-
FIXED
fix the MQWin.c error when the system need to show a fatal error
Jan 10, 2003 0.1.1b ß
-
ADDED
bypass copy protection for Monkey Island I
-
CHANGED
better support for pen handling with the new gui
0.1.1 ß
-
ADDED
new in game gui with hack for 256 colors mode (from v0.3.0b)
-
ADDED
autosave on exit
-
FIXED
transition fixes
-
FIXED
zak256 cashcard fix ?
Jan 3, 2003 0.1.0 ß
-
ADDED
new transition effects (from v0.3.0b)
-
ADDED
lights implementation (from v0.3.0b)
-
ADDED
new random number generator (from v0.3.0b)
back to home
Updated Oct 8, 2006Screenshots
Zak McKracken
FM Towns version
New Palm GUI from v2.0.97
Zak McKracken
FM Towns version
Day of the Tentacle
French Version
more screenshots
Game info
ScummVM
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never designed! Official site »
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