ScummVM Changes

ScummVM Changes

Changes on ScummVM


Dec 10, 2007

  • ADDED [ARM] Drascula engine
  • ADDED [ARM] Igor engine
  • FIXED [ARM] return key
  • FIXED [ARM] Lure of the Tempress engine!
  • FIXED [ZOD] unexpected crashes on Zodiac

Sep 1, 2007

  • ADDED [ARM] ASM optimized functions

Aug 17, 2007

  • ADDED [ZOD] we can now use zipped version of ARM code
  • FIXED [ARM] prevent screen orientation switch

Jun 16, 2007

  • CHANGED [OS5] use the old and faster 1.5x when available
  • FIXED [OS5] mouse button events
  • FIXED [ARM] arrow keys emulation

May 1, 2007

  • ADDED [FED] supported games list
  • CHANGED [ARM] now make use of my new PalmOS Porting SDK
  • FIXED [ZOD] palette cursor

Feb 4, 2007

  • ADDED [ALL] dummy fdopen function to help ZLib
  • ADDED [ALL] rewind function to stdio
  • ADDED [ZOD] gui theme support
  • ADDED [ZOD] ZLib support for saved games and more
  • CHANGED [ALL] the way wide switch is handled
  • FIXED [ALL] arrow keys emulation
  • FIXED [ARM] printf function
  • FIXED [OS5] orientation at startup
  • FIXED [OS5] OS5 advanced mode checkbox position

Jan 21, 2007

  • ADDED [OS5] support for hi-res games (BS, Touche, ...)
  • ADDED [OS5] multiple ratio support
  • FIXED [ALL] mouse redraw in Touche
  • FIXED [ALL] reviewed controls

Jan 14, 2007

  • ADDED [ARM] static initializers
  • ADDED [FED] engines location auto-detection
  • ADDED [FED] Apple IIgs platform
  • ADDED [ZOD] TouchÚ, The Adventures of the Fifth Musketeer engine
  • FIXED [OS5] added missing grabRawScreen function

Oct 1, 2006

  • CHANGED [ALL] Simon engine has been renamed to AGOS

Sep 14, 2006

  • FIXED [OS5] standard PalmOS version works again

Sep 10, 2006

  • FIXED [ZOD/OS5] Fixed in-game gui palette
  • FIXED [ZOD] mouse cursor glitches in Broken Sword, seems to fix crash on exit too
  • FIXED [ALL] key repeat problem

Sep 9, 2006

  • ADDED [ZOD] Broken Sword engines !

Jun 6, 2006

  • ADDED [FED] Default music driver
  • ADDED [ALL] arrow keys simulation option
  • ADDED [ALL] AGI (Sarien) engine support
  • CHANGED [FED] don't display std palette on ARM devices
  • CHANGED [ALL] revamp a bit standard library and get rid of old implementation already in MSL
  • FIXED [ALL] hang while moving the mouse using hard keys

Mar 7, 2006

  • ADDED [FED] 3DO platform option
  • ADDED [ALL] CinE and Lure engines WIP
  • ADDED [OS5] advanced mode (Misc panel)
  • FIXED [FED] enable audio option
  • FIXED [ALL] gfx mode configuration so that we can select normal mode from the GUI
  • FIXED [ZOD] hang using MIDI drivers due to unstable system timer
  • FIXED [ALL] fight mode shortcut

Jan 23, 2006

  • ADDED [ALL] Kyrandia engine support
  • ADDED [ARM] true timer support (back)
  • ADDED [ARM] true mutex support, seems to fix dead locks and crashes
  • FIXED [ALL] CD functions, return "false" inteas of "true" by default
  • FIXED [OS5] unexpected crashes using MP3 and more
  • FIXED [ALL] some command line options not correctly passed from the frontend

Jan 22, 2003 v0.2.93a/b ▀

  • FIXED fix the MQWin.c error when the system need to show a fatal error (one more time)
  • FIXED fix the hang problem with zak256 and loomcd due to unimplemented function (set_timer)

Jan 21, 2003 0.2.93 ▀

  • ADDED add auto-off button
  • ADDED reimplement my custom mouse pointer for zak256
  • 0.2.92 ▀
  • NEW port of version 0.3.0b (no sound, no Simon the Sorcerer)

Jan 11, 2003 0.1.1c ▀

  • FIXED fix the MQWin.c error when the system need to show a fatal error

Jan 10, 2003 0.1.1b ▀

  • ADDED bypass copy protection for Monkey Island I
  • CHANGED better support for pen handling with the new gui
  • 0.1.1 ▀
  • ADDED new in game gui with hack for 256 colors mode (from v0.3.0b)
  • ADDED autosave on exit
  • FIXED transition fixes
  • FIXED zak256 cashcard fix ?

Jan 3, 2003 0.1.0 ▀

  • ADDED new transition effects (from v0.3.0b)
  • ADDED lights implementation (from v0.3.0b)
  • ADDED new random number generator (from v0.3.0b)
back to home

Updated Oct 8, 2006Screenshots

Zak McKracken

FM Towns version

Day of the Tentacle

French Version

New Palm GUI from v2.0.97

Zak McKracken

FM Towns version

more screenshots

Game info


ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never designed! Official site »

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